![]() ![]() Unlike the PlayStation 3, which didn't produce a net profit until 2011, nearly five years into its lifespan, Sony broke even on PS4 at launch through the sale of online subscriptions, accessories, and games. A minor revision of the hardware came out later (see technical specifications for details) and the units been confirmed to be part of the backward compatability setup for the PS5. It also lacks a requirement for numerous sensors (which, for better or worse, results in no room-scale tracking), instead only asking that the user has a PS4 Camera device in addition to the controller of their preference. The platform is notable for being targeted as a more accessible VR system than its competitors the Oculus Rift and the HTC Vive, being initially priced at $399 and later dropping to $299 (and neglecting the need for a powerful PC which the other two require). Eventually Sony's own Project Morpheus was chosen and it was rechristened PlayStation VR, and given an official launch date of October 13, 2016. Support for VR head-mounted displays such as Sony's Project Morpheus and Oculus Rift was in development. Benefits like free monthly games, discounts and early access content are also provided with the subscription. The subscription also carries over from the PlayStation 3 and Vita. However, only one subscription is required per console, meaning multiple user accounts can use the same subscription. Online multiplayer, except for "free-to-play" or subscription games, requires a PlayStation Plus subscription. ![]() Also, a software emulator allows for users to play digital, enhanced copies of PlayStation 2 games. The PlayStation Now service provides streaming for older generation games. A PlayStation Vita remote play feature adds similar functionality as the Wii U's tablet controller, which was later extended to Android devices via an App when the Vita tanked. As with the PlayStation 3, the hard drive is user replaceable. While game installs are mandatory, PS4 supports an "install as you play" feature on digital and retail games. The console is region free, and launched without the online DRM that Microsoft planned to implement for Xbox One in 2013 ( which Sony used to mock in their troll ad a while after the announcement ). Lastly, the controller features a light bar on the top, similar to the PlayStation Move's scepter for move support or general status / mood indications / Color-Coded Multiplayer depending on the game. The bottom of the controller features a headphone jack for voice chat or full audio. ![]() A clickable touch pad and speaker were added to the middle of the unit. The "Start" and "Select" buttons were replaced with an "Options" button for game menus and a "Share" button to access sharing features. The DualShock 4 is more ergonomic, with slightly bulbous handles and concave triggers and thumb sticks. Meanwhile, 8GB of GDDR5 deals with issues of both the size and speed of memory budgets, a constant bane to video game programmers.įor the first time since 1998, the DualShock controller also received an overhaul. Since x86-64 is a popular, long-running architecture (debuted in 2003, with x86 itself debuting in 1978), there's plenty of developer experience with it. Each has its own advantages: AMD's platform uses the x86-64 architecture that powers most PCs. This led to AMD's Jaguar platform being selected, along with 8GB of very fast GDDR5 memory. The Cell processor in the PlayStation 3, for instance, failed to break into the supercomputer market despite various attempts.Īs a result, Sony asked what the developers wanted in their new system. Additionally, none of these processors went beyond the PlayStation application as Sony had hoped, which not only contributed to the steep learning curve of programming them, but also made it harder for Sony to recoup the huge amounts of money they spent developing them in the first place. While devs learned to deal with the PS2 because the console was the clear market leader, the PS3 was not the leader for most of its generation and caused a lot of headaches that negatively affected many Multi-Platform games on the system. However, developers complained that these chips were hard to program for due to poor documentation and complicated designs. Previously, Sony developed their own, highly custom chips for use in their consoles. It was released in North America on Novemfor the retail price of $399, in Europe on Novemfor the retail price of €399 (£349 in the UK) and in Japan on Februfor ¥38,980. The PlayStation 4 is Sony's entry into The Eighth Generation of Console Video Games. ![]()
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